Post by Edmund the Just on Nov 20, 2013 18:24:20 GMT -6
Animals – Natives of Narnia, these “Animals” are referred with a capital “A” because of their ability to speak. They live, work and play as free citizens of the realm, and enjoy the same protections and privileges as any other Narnian subject.
animals – These “animals” are referred with a lowercase “a” because they lack the ability to speak and are considered food by the talking Beasts.
Bucentaurs – Very smiliar to Centaurs, these creatures are half-man, half-Bull (or Ox), close relatives of the Minotaur.
Bugbears – A type of hobgoblin related to the bear family, these creepy creatures are nasty pieces of work. They haunt the northern borders of Narnia, old supporters of the White Witch, looking for children to devour.
Centaurs – Majestic creatures of myth that are half-man, half-Horse, these Animals are renowned soothsayers. They are quite savvy at reading the constellations, and fiercely protective of their family herds and their homeland.
Cruels – Short, hairy, ugly creatures, like dwarvish hags, they are known for their long teeth and their zeal for torture...but also known for their cowardice. They practice black magic and are devout followers of the White Witch.
Cyclopes – A race of one-eyed gigantic monsters who hunt anything in their path. They are not very intelligent, but they are very quick on their feet in spite of their size. A trip to the northern mountains might land you face-to-foot with one of these.
Daughters of Eve – What Narnians call female humans.
Dragons – Fierce gigantic winged lizards that breathe fire and hoarde treasure in deep caves. These beasts were originally able to speak, when Aslan sang the world into being, but somehow they lost it along the way and returned to their true state. Legend has it that some of the very, very old ones still possess the power of speech, but this has never been confirmed.
Dryads – These are the Tree People of Narnia. Usually identified as women, the Narnian Dryads are a mix of male and female species. Male species include beech, oak and ash. Female species include birch, willow and elm. They are excellent dancers and storytellers, and many of them possess the gift of foresight. These people, old and young, are uncommonly tall, each claiming their specific tree as their life source, the keeper of their soul. They are given to gaiety and wild parties, and enjoy keeping company with Fauns.
Duffers/Dufflepuds – A variety of one-legged Dwarf, the leg is directly underneath their torso. They have enormous feet, and toes that slightly curl all the time. Occasionally they will use their foot as a boat and row themselves around with paddles. They were once normal Dwarves ruled by the fallen Star, Coriakin...but they rejected him in favor of their Chief, and were transformed as punishment.They are not very clever, and follow the word of their revered Chief to the letter.
Dwarves – Creatures of short stature and great strength, they are renowned for their weaponry and mail, and their prowess in combat. They live in deep caves underground and mine gold and jewels of the realm. Black Dwarves are usually followers of the White Witch.
Efreet – This is a very specific and powerful race of Djinn, whose main element is fire.
Ettin – A three-headed Giant that the moors of Narnia are named for. Most of these are not nice.
Faeries – These are tiny winged people who make their homes in trees, flowers and plants. Like the Mermaids, the Fae have their own High Court, and only the members of this Court have the gift of human-sized forms. The Fae are generally a benevolent species, whose wing-color typically reflects the plant they make their habitat in.
Fauns – Half-Goat, half-human creatures, Tumnus is the most notable of these in Narnia's Golden Age. Fauns are celebrated scholars, often employed as professors in Narnia. They prefer the company of their own kind much of the time, but a Faun can commonly be seen dancing with Dryads in the woods.
Ghouls – In Narnia, Ghouls are followers of the White Witch. In Calormen, they live among graves, such as the Tombs of the Ancient Kings in the Great Desert.They have slitted nostrils and long, skeletal arms and legs, and have the ability to switch between solid and smoke forms.
Giants – Much like with Animals, the capitalized variety of this species implies a kind that has the ability to talk. These massive people are built like humans. Tales are told of the mountains of Ettinsmoor, where the “civilized” society of Giants practices ritual cannibalism. Of course, the lowercase “giants” of the storyline are the sort that do not speak, but bumble around leaving destruction everywhere they go. Like any kind of people, there are good and bad Giants. Rumblebuffin was among the most loyal of the Golden Age.
Gryphons – These creatures have the head and wings of an eagle, but their beaks are curved. They also have the body of a lion, and are followers of Aslan.
Hags – Vicious old women who deal in sorcery and black magic. They read runes and attempt to summon the “White Queen.” Typically characterized by warts, long grey hair, and yellowed teeth and fingernails.
Half-Breeds – Half-breeds are beings that have been born from parents who do not share the same species. The sons of Frank I, the first King of Narnia, took Dryads for wives and their children were Half-Breeds.
Hobgoblins – A different race of Goblin that is friendly in Narnia. They have a very long lifespan and serve as proud followers of Aslan. They are fantastic alchemists who guard the particular secrets of their craft vigilantly, and their craftsmanship of finery is unparalelled. When they give a gift, they believe that it is only on loan; in their culture, everything they create ultimately belongs to them...but they share very well.
Incubi – These are gargoyle beasts with batlike wings, that manifest themselves as handsome young men to lure unsuspecting prey to their deaths. They feed on souls and dreams, and cause maddening nightmares after seducing women in their sleep.
Kraken – In “The Voyage of the Dawn Treader,” the Kraken is said to be one of the three most dangerous sea creatures in Narnia. The others are the sea serpent and the giant squid. It is a large, octopus-like monster that hunts ships and creates a deadly undertow.
Maenyds – These are the female followers of Bacchus, very tribal and similar to humans. They live in the forest and cultivate the best Narnian wine.
Marsh-Wiggles – A race of froglike humanoids that inhabit the marshes of northern Narnia, just south of the River Shribble. They have large ears and wear their hair in greenish-grey dreadlocks, in addition to strong, leathery skin and very long limbs attached to short torsos. Both hands and feet are webbed like that of a duck. These creatures are known for their depressed and pessimistic views about everything. Marsh-Wiggles are not social; they enjoy their privacy. Their diet consists of mudfish and the occasional eel, when they can get it. The tobacco in their pipes gives off a smoke that is heavier than air, because it is believed that they mix it with mud.
Merfolk – Half-human, half-Fish people, these have their own society and hierarchy under the water that has little to do with the way Narnia is run on land. They survive on parthenogenetic reproduction, and some of the female species have been known to walk the beaches in search of romantic pursuits. Because of their beautiful singing voices, they have often been mistaken for Sirens, but Merpeople are largely benign. They make their habitats in oceans.
Naiads – Freshwater nymphs that frequent rivers and streams.
Nereids – Close cousins of Merpeople, the Nereids are adaptable, but share the sea and ocean with their Merfolk bretheren. Some have been seen in rivers and streams. They have armor-plated fins that are much heavier than Merfins and are also well-known for their musical and crafting skills.
Nightcrawlers – Half-human, half-shark, these are a mutated species damned by Aslan. Ruthless as a zombie and a good deal more cunning, these black-eyed, jagged-toothed creatures live with a single-minded intensity that craves only one thing...blood. Countless sailors have been lost to the Nightcrawler's Kiss; to see one almost guarantees death.
Pavenders – A pavender is a small, rainbow-colored fish native to Narnia. The Pevensie children catch and eat pavenders in “Prince Caspian.” They are also part of a Centaur's breakfast for his “human stomach” in “The Silver Chair.”
Pegases – The plural form of “pegasus,” these are winged Horses known for their majesty and wisdom.
Phoenix – There is only one of these in Narnia. It resides in an apple orchard on the green hill in the Western Wilds. It is “larger than an eagle, its breast saffron, its head crested with scarlet, and its tail purple.” (“The Magician's Nephew”) It is a legendary fire-bird whose tears possess incredible healing powers. It is also a great symbol of reincarnation, due to its cycle of molting at the end of its life, bursting into flame, and being rebirthed as a baby bird from the ashes.
Poisonous Plant Nymphs – These are mentioned as followers of the Witch during Aslan's sacrifice at the Stone Table.
Sea People – The Sea People are an aquatic race who live in the Last Sea. They are bipedal, unlike the more amphibious Merpeople who live near Narnia. These creatures live out closer to the Lone Islands. They have ivory-colored skin and dark purple hair. They wear no clothes, and adorn themselves with “coronets of some kind and many had chains of pearls.” They are ruled by their King, whom Lucy briefly glimpses while aboard the Dawn Treader. He and his knights ride giant seahorses, and their kingdom is an underwater version of Narnian society and geography.
Sea Serpent – This creature's head is “all greens and vermilions with purple blotches – except where shellfish clung to it – and shaped rather like a horse's, though without ears. It had enormous eyes, made for staring through the dark depths of the ocean, and a gaping mouth filled with double-rows of sharp fish-like teeth. It came up on what they first took to be a huge neck, but as more and more of it emerged everyone knew that this was not its neck but its body...” (“The Voyage of the Dawn Treader”)
Sirens – An all-female species closely related to Merpeople and Nereids, a Siren's lower body varies (fish tail, eel tail, legs, etc.). Their chief interest is luring unsuspecting sailors to their doom with their eerie, cryptic melodies. They drag their prey down to the murky deep, never to be seen again. They make their habitats out of dilapidated shipwrecks.
Sons of Adam – What Narnians call male humans.
Spectres – These are malevolent ghosts that keep company with Ghouls at the Tombs of the Ancient Kings.
Sprites – Tiny imp-like creatures that fly on very small wings, these are close cousins of the Fae, but they live to cause mischief, and they pretend to be friendly, but are actually vindictive and very dangerous. They cause bad luck.
Stars – Narnian Stars resemble “glittering people, all with long hair like burning silver and spears like white-hot metal.” (“The Last Battle”) Centaurs study their dances and constellations. It is possible for a Star to become fallen from grace and set to perform a menial task until Aslan permits it to rise once more, such as Coriakin. It's also possible for a Star to become too old, like Ramandu.
Succubi – Female demons, followers of the Witch, who manifest themselves as beautiful women in order to seduce unsuspecting men in their dreams and devour their souls.
Toadstool People – The People of the Toadstools are followers of the White Witch. They are simply large, anthropomorphic toadstools that have roots which are used as limbs.
Werewolves – Half-human, half-Wolf creatures that transform on the night of the full moon. In Narnia, they are hunted and viewed as evil; most of them are savage and hunt humans.
White Stag – A legendary Deer that will grant wishes to its captor. The Pevensies go on a hunt for this creature every year; they have yet to apprehend him.
Unicorns – Very rare, these are magical horses with one horn in the middle of their forehead. Their magical properties are believed to be derived from this horn. These noble creatures are sacred to Narnia. They do not speak, but it is rumored that they can, and only a very blessed person hears the voice of a Unicorn.
animals – These “animals” are referred with a lowercase “a” because they lack the ability to speak and are considered food by the talking Beasts.
Bucentaurs – Very smiliar to Centaurs, these creatures are half-man, half-Bull (or Ox), close relatives of the Minotaur.
Bugbears – A type of hobgoblin related to the bear family, these creepy creatures are nasty pieces of work. They haunt the northern borders of Narnia, old supporters of the White Witch, looking for children to devour.
Centaurs – Majestic creatures of myth that are half-man, half-Horse, these Animals are renowned soothsayers. They are quite savvy at reading the constellations, and fiercely protective of their family herds and their homeland.
Cruels – Short, hairy, ugly creatures, like dwarvish hags, they are known for their long teeth and their zeal for torture...but also known for their cowardice. They practice black magic and are devout followers of the White Witch.
Cyclopes – A race of one-eyed gigantic monsters who hunt anything in their path. They are not very intelligent, but they are very quick on their feet in spite of their size. A trip to the northern mountains might land you face-to-foot with one of these.
Daughters of Eve – What Narnians call female humans.
Dragons – Fierce gigantic winged lizards that breathe fire and hoarde treasure in deep caves. These beasts were originally able to speak, when Aslan sang the world into being, but somehow they lost it along the way and returned to their true state. Legend has it that some of the very, very old ones still possess the power of speech, but this has never been confirmed.
Dryads – These are the Tree People of Narnia. Usually identified as women, the Narnian Dryads are a mix of male and female species. Male species include beech, oak and ash. Female species include birch, willow and elm. They are excellent dancers and storytellers, and many of them possess the gift of foresight. These people, old and young, are uncommonly tall, each claiming their specific tree as their life source, the keeper of their soul. They are given to gaiety and wild parties, and enjoy keeping company with Fauns.
Duffers/Dufflepuds – A variety of one-legged Dwarf, the leg is directly underneath their torso. They have enormous feet, and toes that slightly curl all the time. Occasionally they will use their foot as a boat and row themselves around with paddles. They were once normal Dwarves ruled by the fallen Star, Coriakin...but they rejected him in favor of their Chief, and were transformed as punishment.They are not very clever, and follow the word of their revered Chief to the letter.
Dwarves – Creatures of short stature and great strength, they are renowned for their weaponry and mail, and their prowess in combat. They live in deep caves underground and mine gold and jewels of the realm. Black Dwarves are usually followers of the White Witch.
Efreet – This is a very specific and powerful race of Djinn, whose main element is fire.
Ettin – A three-headed Giant that the moors of Narnia are named for. Most of these are not nice.
Faeries – These are tiny winged people who make their homes in trees, flowers and plants. Like the Mermaids, the Fae have their own High Court, and only the members of this Court have the gift of human-sized forms. The Fae are generally a benevolent species, whose wing-color typically reflects the plant they make their habitat in.
Fauns – Half-Goat, half-human creatures, Tumnus is the most notable of these in Narnia's Golden Age. Fauns are celebrated scholars, often employed as professors in Narnia. They prefer the company of their own kind much of the time, but a Faun can commonly be seen dancing with Dryads in the woods.
Ghouls – In Narnia, Ghouls are followers of the White Witch. In Calormen, they live among graves, such as the Tombs of the Ancient Kings in the Great Desert.They have slitted nostrils and long, skeletal arms and legs, and have the ability to switch between solid and smoke forms.
Giants – Much like with Animals, the capitalized variety of this species implies a kind that has the ability to talk. These massive people are built like humans. Tales are told of the mountains of Ettinsmoor, where the “civilized” society of Giants practices ritual cannibalism. Of course, the lowercase “giants” of the storyline are the sort that do not speak, but bumble around leaving destruction everywhere they go. Like any kind of people, there are good and bad Giants. Rumblebuffin was among the most loyal of the Golden Age.
Gryphons – These creatures have the head and wings of an eagle, but their beaks are curved. They also have the body of a lion, and are followers of Aslan.
Hags – Vicious old women who deal in sorcery and black magic. They read runes and attempt to summon the “White Queen.” Typically characterized by warts, long grey hair, and yellowed teeth and fingernails.
Half-Breeds – Half-breeds are beings that have been born from parents who do not share the same species. The sons of Frank I, the first King of Narnia, took Dryads for wives and their children were Half-Breeds.
Hobgoblins – A different race of Goblin that is friendly in Narnia. They have a very long lifespan and serve as proud followers of Aslan. They are fantastic alchemists who guard the particular secrets of their craft vigilantly, and their craftsmanship of finery is unparalelled. When they give a gift, they believe that it is only on loan; in their culture, everything they create ultimately belongs to them...but they share very well.
Incubi – These are gargoyle beasts with batlike wings, that manifest themselves as handsome young men to lure unsuspecting prey to their deaths. They feed on souls and dreams, and cause maddening nightmares after seducing women in their sleep.
Kraken – In “The Voyage of the Dawn Treader,” the Kraken is said to be one of the three most dangerous sea creatures in Narnia. The others are the sea serpent and the giant squid. It is a large, octopus-like monster that hunts ships and creates a deadly undertow.
Maenyds – These are the female followers of Bacchus, very tribal and similar to humans. They live in the forest and cultivate the best Narnian wine.
Marsh-Wiggles – A race of froglike humanoids that inhabit the marshes of northern Narnia, just south of the River Shribble. They have large ears and wear their hair in greenish-grey dreadlocks, in addition to strong, leathery skin and very long limbs attached to short torsos. Both hands and feet are webbed like that of a duck. These creatures are known for their depressed and pessimistic views about everything. Marsh-Wiggles are not social; they enjoy their privacy. Their diet consists of mudfish and the occasional eel, when they can get it. The tobacco in their pipes gives off a smoke that is heavier than air, because it is believed that they mix it with mud.
Merfolk – Half-human, half-Fish people, these have their own society and hierarchy under the water that has little to do with the way Narnia is run on land. They survive on parthenogenetic reproduction, and some of the female species have been known to walk the beaches in search of romantic pursuits. Because of their beautiful singing voices, they have often been mistaken for Sirens, but Merpeople are largely benign. They make their habitats in oceans.
Naiads – Freshwater nymphs that frequent rivers and streams.
Nereids – Close cousins of Merpeople, the Nereids are adaptable, but share the sea and ocean with their Merfolk bretheren. Some have been seen in rivers and streams. They have armor-plated fins that are much heavier than Merfins and are also well-known for their musical and crafting skills.
Nightcrawlers – Half-human, half-shark, these are a mutated species damned by Aslan. Ruthless as a zombie and a good deal more cunning, these black-eyed, jagged-toothed creatures live with a single-minded intensity that craves only one thing...blood. Countless sailors have been lost to the Nightcrawler's Kiss; to see one almost guarantees death.
Pavenders – A pavender is a small, rainbow-colored fish native to Narnia. The Pevensie children catch and eat pavenders in “Prince Caspian.” They are also part of a Centaur's breakfast for his “human stomach” in “The Silver Chair.”
Pegases – The plural form of “pegasus,” these are winged Horses known for their majesty and wisdom.
Phoenix – There is only one of these in Narnia. It resides in an apple orchard on the green hill in the Western Wilds. It is “larger than an eagle, its breast saffron, its head crested with scarlet, and its tail purple.” (“The Magician's Nephew”) It is a legendary fire-bird whose tears possess incredible healing powers. It is also a great symbol of reincarnation, due to its cycle of molting at the end of its life, bursting into flame, and being rebirthed as a baby bird from the ashes.
Poisonous Plant Nymphs – These are mentioned as followers of the Witch during Aslan's sacrifice at the Stone Table.
Sea People – The Sea People are an aquatic race who live in the Last Sea. They are bipedal, unlike the more amphibious Merpeople who live near Narnia. These creatures live out closer to the Lone Islands. They have ivory-colored skin and dark purple hair. They wear no clothes, and adorn themselves with “coronets of some kind and many had chains of pearls.” They are ruled by their King, whom Lucy briefly glimpses while aboard the Dawn Treader. He and his knights ride giant seahorses, and their kingdom is an underwater version of Narnian society and geography.
Sea Serpent – This creature's head is “all greens and vermilions with purple blotches – except where shellfish clung to it – and shaped rather like a horse's, though without ears. It had enormous eyes, made for staring through the dark depths of the ocean, and a gaping mouth filled with double-rows of sharp fish-like teeth. It came up on what they first took to be a huge neck, but as more and more of it emerged everyone knew that this was not its neck but its body...” (“The Voyage of the Dawn Treader”)
Sirens – An all-female species closely related to Merpeople and Nereids, a Siren's lower body varies (fish tail, eel tail, legs, etc.). Their chief interest is luring unsuspecting sailors to their doom with their eerie, cryptic melodies. They drag their prey down to the murky deep, never to be seen again. They make their habitats out of dilapidated shipwrecks.
Sons of Adam – What Narnians call male humans.
Spectres – These are malevolent ghosts that keep company with Ghouls at the Tombs of the Ancient Kings.
Sprites – Tiny imp-like creatures that fly on very small wings, these are close cousins of the Fae, but they live to cause mischief, and they pretend to be friendly, but are actually vindictive and very dangerous. They cause bad luck.
Stars – Narnian Stars resemble “glittering people, all with long hair like burning silver and spears like white-hot metal.” (“The Last Battle”) Centaurs study their dances and constellations. It is possible for a Star to become fallen from grace and set to perform a menial task until Aslan permits it to rise once more, such as Coriakin. It's also possible for a Star to become too old, like Ramandu.
Succubi – Female demons, followers of the Witch, who manifest themselves as beautiful women in order to seduce unsuspecting men in their dreams and devour their souls.
Toadstool People – The People of the Toadstools are followers of the White Witch. They are simply large, anthropomorphic toadstools that have roots which are used as limbs.
Werewolves – Half-human, half-Wolf creatures that transform on the night of the full moon. In Narnia, they are hunted and viewed as evil; most of them are savage and hunt humans.
White Stag – A legendary Deer that will grant wishes to its captor. The Pevensies go on a hunt for this creature every year; they have yet to apprehend him.
Unicorns – Very rare, these are magical horses with one horn in the middle of their forehead. Their magical properties are believed to be derived from this horn. These noble creatures are sacred to Narnia. They do not speak, but it is rumored that they can, and only a very blessed person hears the voice of a Unicorn.